Captain Obvious is a competitive party game where the twist is that players are rewarded for giving the most obvious answer, the kind of straightforward response anyone in the room would have come up with. Designed by Urtis Sulinskas and originally published by Lucky Duck Games, Captain Obvious flips the typical party-game premise around: instead of trying to find a clever answer, players compete to land on the answer the rest of the table will agree is the obvious one. The format runs short rounds that keep the pace moving, from Pressman.
- Competitive party game where players are rewarded for being obvious
- Designed by Urtis Sulinskas, originally published by Lucky Duck Games
- Short-round format keeps gameplay moving
Party-game hosts looking for a format that subverts the usual cleverness expectation will find Captain Obvious delivers something genuinely different from the standard fast-and-loose category, and groups who get tired of always trying to outwit each other will appreciate a game where the points reward agreement rather than originality. The format also works for mixed-skill groups where high-trivia players normally dominate, since obviousness levels the playing field. The format also makes Captain Obvious a useful first party game for groups that have not played together before, since the obviousness twist quickly tells everyone how their fellow players think. Captain Obvious has also picked up steady reviews on the indie game-night circuit, which gives the title some authenticity beyond the licensed-property games on the same shelf.
